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Friday 25 January 2013

Metal Gear Rising: Revengeance

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Metal Gear Rising: Revengeance
MetalGearRisingRevengeance.jpg
North American cover art
Developer(s) Platinum Games[1]
Publisher(s) Konami
Director(s) Kenji Saito[2]
Producer(s) Kojima Productions
Yuji Korekado (creative producer)[3]
Hideo Kojima (executive producer)
Platinum Games
Atsushi Inaba (producer)[3]
Designer(s) Yoji Shinkawa (concept artist)
Kenichirou Yoshimura (character designer)[4]
Writer(s) Etsu Tamari[3]
Series Metal Gear
Platform(s) PlayStation 3, Xbox 360
Release date(s)
Genre(s) Action, hack and slash
Mode(s) Single-player
Media/distribution Optical disc
Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburn: Metaru Gia Raijingu: Ribenjensu?) is an upcoming action video game being developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3 and Xbox 360[1][6] consoles. It will be a spin-off of the Metal Gear series, with a self-contained plot. Set four years after the events of Metal Gear Solid 4: Guns of the Patriots, the story will focus on the cyborg ninja, Raiden, in a fight against a self-proclaimed private military company involved in terrorist activities, Desperado Enterprises.[7] It is awaiting a worldwide release on February 2013. Although a Japanese release for the Xbox 360 platform was planned, that version was cancelled for unknown reasons.[8]
The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions.[9][10] However, the Kojima Productions team had soon met difficulties in developing a game based on being able to cut anything, so the franchise director Hideo Kojima had secretly cancelled it. A solution was formed, however, when it was reannounced in late 2011 that Platinum Games would inherit development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in gameplay. The game's setting had changed to give the Platinum staff more creative freedom in the making of the game. Nevertheless, the Kojima Productions staff attains responsibility for the game's overall plot and Raiden's design.[11]


















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